Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence285 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks3
Mana dorks4
Treasure generators1
Minor treasure4
Commander Synergy (1 groups)+2ⓘ
Draw engines1
Cantrips & burst draw12
Recursion1
Spot removal10
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands3
+2
+2
+2
Basic lands1
+35
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 30%)+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces21
Combat threats6
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats95Speed71Mana base64
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)27 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
,,,,
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
History3 snapshots
Grade
Power4.3→4.3—
BracketB2→B2
Vectors
Velocity
71→71
—
Consistency
31→39
+8
Interaction
29→29
—
Efficiency
70→64
-6
Lethality
95→95
—
Grade
Power4.2→4.3+0.1
BracketB2→B2
Vectors
Velocity
57→71
+14
Consistency
37→31
-6
Interaction
15→29
+14
Efficiency
70→70
—
Lethality
96→95
-1
Card Changes
Added (8)
Removed (8)
Grade
Power4.3→4.2-0.1
BracketB2→B2
Vectors
Velocity
68→57
-11
Consistency
37→37
—
Interaction
14→15
+1
Efficiency
70→70
—
Lethality
96→96
—
Card Changes
Added (2)
Removed (2)