Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks5
Other acceleration1
Tutors3
Draw engines7
Recursion3
Value engines3
Spot removal5
Graveyard hate3
Board wipes5
Stax & hate7
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands2
Combat Damage Synergy: 2 extra combats, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions4
Combat threats2
Sacrifice outlets3
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats87Interaction77Mana base75
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Demon Tribal10 cards
10 demon creatures detected. Tribal synergies can create powerful board states.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.