Kardur, Doomscourge

4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+5
Two-Color Powerhouse Lands (1)+4
Mana Acceleration (11 sources)+1
Premium utility lands1
Basic lands2
Combat Damage Synergy: 2 extra combats, 1 haste enabler, aristocrats engine, 1 damage multiplier+25
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
Threats87Interaction77Mana base75

1.4 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

Demon Tribal10 cards

10 demon creatures detected. Tribal synergies can create powerful board states.

Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.