Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(305 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks21
Land ramp2
Other acceleration2
Draw engines6
Cantrips & burst draw4
Recursion5
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection5
Mana Acceleration (27 sources)+15ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Fetchlands2
Dual & shock lands2
Utility lands6
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 2 evasion enablers+25ⓘ
Synergy pieces5
Win conditions4
Combat threats4
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base81Speed80Threats77
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.