Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration2
Treasure generators2
Tutors1
Draw engines7
Scry & Surveil2
Recursion9
Value engines5
Counterspells4
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Two-Color Powerhouse Lands+4ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands13
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces20
Combat threats9
Sacrifice outlets1
Token generators1
Alternate win strategies2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel the graveyard.
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Zombie Tribal23 cards
23 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.