Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Land ramp1
Other acceleration2
Tutors1
Draw engines9
Cantrips & burst draw12
Value engines3
Counterspells8
Spot removal7
Stax & hate2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands5
Taplands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Synergy pieces3
Win conditions2
Combat threats7
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Mana base87Interaction86Consistency83
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Faerie Tribal17 cards
17 faerie creatures detected. Tribal synergies can create powerful board states.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.