Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration1
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion5
Value engines3
Spot removal7
Board wipes2
Stax & hate1
Protection2
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands11
Taplands6
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine+23ⓘ
Synergy pieces13
Win conditions4
Combat threats1
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats93Mana base83Consistency76
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.