Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(407 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Other acceleration3
Tutors2
Draw engines11
Cantrips & burst draw12
Value engines3
Counterspells4
Spot removal5
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands4
Utility lands5
Taplands4
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+9ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats6
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base87Consistency85Threats84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Faerie Tribal20 cards
20 faerie creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.