Old Stickfingers

5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17
Combo pieces1
Combat threats1
Sacrifice outlets2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Mana base93Threats89Speed80

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Graveyard/Reanimator10 cards

10 graveyard synergies. Use your graveyard as a second hand.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.