Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks3
Land ramp7
Other acceleration1
Tutors5
Draw engines4
Cantrips & burst draw4
Recursion7
Value engines2
Spot removal6
Board wipes2
Stax & hate3
Protection2
Two-Color Powerhouse Lands (5)+16ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands12
Taplands4
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17ⓘ
Combo pieces1
Synergy pieces17
Combat threats1
Sacrifice outlets2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base93Threats89Speed80
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.