Saruman of Many Colors

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tempo Control (lockout lethality)+17.2
Combat Damage Synergy: 1 damage multiplier+4
Synergy pieces1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction89Mana base82Consistency73

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Counter Control14 cards

14 counterspells. Control the stack and protect your win conditions.

Cantrips11 cards

11 cantrips. Cheap spells that replace themselves for velocity.

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.