Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(384 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration5
Tutors1
Draw engines6
Cantrips & burst draw11
Recursion1
Value engines1
Control Strategy Bonus (23.2 interaction cards)+30ⓘ
Counterspells9
Spot removal16
Graveyard hate1
Board wipes1
Other3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands6
Utility lands3
Taplands6
Tempo Control (lockout lethality)+17.2ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction89Mana base82Consistency73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Counter Control14 cards
14 counterspells. Control the stack and protect your win conditions.
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.