Terra, Herald of Hope

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Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence472 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Treasure generators4
Tutors1
Draw engines8
Cantrips & burst draw6
Recursion4
Value engines5
Spot removal9
Board wipes1
Protection4
Mana Acceleration+1
Fetchlands2
Dual & shock lands13
Premium utility lands3
Utility lands7
Taplands6
Basic lands3
4 Combo(s) Detected (Consistency: 55%)+31
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
Combo pieces6
Synergy pieces7
Win conditions2
Sacrifice outlets1
Drain effects1
Token generators1
Group slug1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Human Tribal18 cards

18 human creatures detected. Tribal synergies can create powerful board states.

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Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

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Aristocrats14 cards

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos4 total

  • 2-card combos · 2
  • +
  • +
  • 3-card combo · 1
  • ++
  • 4-card combo · 1
  • +++