Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(196 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal4
Graveyard hate2
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands1
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler+8ⓘ
Synergy pieces2
Combat threats2
Drain effects1
Token generators5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Speed57Threats45
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.