Ryan Sinclair / The Thirteenth Doctor

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
See all Ryan Sinclair data
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence511 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Land ramp5
Other acceleration3
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw8
Wheels1
Value engines3
Counterspells5
Spot removal10
Board wipes2
Protection3
Mana Acceleration+6
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands5
Basic lands3
2 Combo(s) Detected (Consistency: 70%)+25
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 2 evasion enablers+25
Combo pieces4
Synergy pieces3
Win conditions2
Combat threats3
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

Game changers 6
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Legends Matter9 cards

9 legendary synergies. Your legends grow stronger together.

,,,,
Power Matters8 cards

8 power-matters cards. Convert creature power into damage, cards, or effects.

,,,,

Combos2 total

  • 2-card combos · 2
  • +
  • +