Commander
2.8±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence161 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Land ramp1
Other acceleration1
Minor treasure1
Tutors1
Draw engines2
Cantrips & burst draw5
Scry & Surveil1
Recursion8
Value engines7
Synergy support2
Other1
Spot removal20
Board wipes4
Stax & hate2
Protection2
Mono-Color Mana Base+7ⓘ
Mono-Color Powerhouse Lands+6ⓘ
Utility lands3
Basic lands1
Combat Damage Synergy+22ⓘ
Synergy pieces11
Win conditions3
Combat threats11
Drain effects2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Vampire Tribal15 cards
15 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power2.8→2.8—
BracketB1→B1
Vectors
Velocity
11→11
—
Consistency
58→60
+2
Interaction
64→67
+3
Efficiency
52→52
—
Lethality
89→89
—
Card Changes
Added (2)
Removed (2)
Grade
Power2.8→2.8—
BracketB1→B1
Vectors
Velocity
11→11
—
Consistency
57→58
+1
Interaction
69→64
-5
Efficiency
52→52
—
Lethality
89→89
—
Card Changes
Added (1)
Removed (1)