Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks8
Other acceleration1
Treasure generators1
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion3
Control Strategy Bonus (14.6 interaction cards)+30ⓘ
Counterspells6
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+15ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands1
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Commander Synergy (1 groups)+18ⓘ
Combo pieces3
Synergy pieces7
Win conditions1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction84Consistency83Threats80
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.