Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Mana dorks5
Land ramp10
Other acceleration1
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw1
Recursion4
Value engines3
Spot removal5
Stax & hate2
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Premium utility lands1
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 81%)+22ⓘ
Combo pieces2
Win conditions3
Combat threats4
Sacrifice outlets1
Token generators11
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats93Mana base72Consistency70
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall22 cards
22 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.