Commander
6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(432 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Land ramp1
Treasure generators2
Other2
Commander Synergy (1 groups)+6ⓘ
Tutors3
Draw engines1
Cantrips & burst draw9
Counterspells1
Spot removal10
Board wipes3
Protection10
Two-Color Powerhouse Lands (3)+5ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands6
7 Combo Families (7 lines, Consistency: 73%)+47ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces9
Synergy pieces1
Win conditions3
Combat threats1
Drain effects7
Token generators4
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats97Interaction84Mana base78
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.