Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp3
Other acceleration10
Commander Draw Engine (Sythis, Harvest's Hand provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal6
Artifact/enchantment removal2
Board wipes1
Stax & hate6
Mana Acceleration (18 sources)+8ⓘ
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+24ⓘ
Synergy pieces2
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency84Speed81Interaction75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Enchantress22 cards
22 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.