Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks3
Mana dorks4
Land ramp7
Other acceleration2
Treasure generators1
Commander Draw Engine (Sergeant John Benton provides card draw)+26ⓘ
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal8
Board wipes1
Stax & hate2
Protection9
Other1
Two-Color Powerhouse Lands (5)+15ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands3
Combat Damage Synergy: 1 evasion enabler, 5 damage multipliers+23ⓘ
Synergy pieces3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed92Mana base87Interaction83
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.