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HomeExplore decksCommanders
WG

Sergeant John Benton

viapasted list·Updated 46 days ago·8 views·

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Power level

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence353 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana5
Mana rocks3
Mana dorks4
Land ramp7
Other acceleration2
Treasure generators1
Commander Draw Engine+26ⓘ
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal8
Board wipes1
Stax & hate2
Protection9
Other1
Two-Color Powerhouse Lands (5)+15ⓘ
Mana Acceleration+11ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands3
Basic lands2
Combat Damage Synergy: 1 evasion enabler, 5 damage multipliers+23ⓘ
Synergy pieces3
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Stax8 cards

8 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Lifegain6 cards

6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.