Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(594 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana13
Mana rocks4
Other acceleration2
Treasure generators1
Low Land Count (21/27)+-15ⓘ
Tutors2
Draw engines8
Cantrips & burst draw7
Wheels1
Recursion1
Control Strategy Bonus (14.8 interaction cards)+30ⓘ
Counterspells7
Spot removal7
Board wipes1
Stax & hate1
Protection5
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Low Land Count (21/27)+-15ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands2
Taplands1
7 Combo(s) Detected (Consistency: 70%)+46ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+6ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces11
Synergy pieces2
Win conditions2
Drain effects1
Token generators1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats97Speed94Interaction84
-0.2 below Bracket 5 threshold (8.5)
✓
✓2-card combo
✓
Extra turns (2)
✕Mass land denial — none
Themes9 total
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.