5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence339 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration4
Other1
Commander Synergy (1 groups)+2ⓘ
Tutors4
Draw engines5
Cantrips & burst draw13
Recursion2
+3
Value engines9
Other2
Counterspells4
Spot removal3
Graveyard hate1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+27ⓘ
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+29
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces10
Win conditions2
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency90Threats88Mana base70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Artifacts (Commander)28 cards
This deck synergizes with artifacts as a primary resource.
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Storm16 cards
16 storm synergies. Chain spells for exponential value.
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Tap / Untap6 cards
6 tap/untap synergies. Generate extra value from activated abilities.
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History1 snapshot
Grade
Power5.3→5.0-0.3
BracketB3→B3
Vectors
Velocity
45→38
-7
Consistency
91→90
-1
Interaction
45→46
+1
Efficiency
70→70
—
Lethality
88→88
—
Card Changes
Added (17)
+4
Removed (16)
Combos:3→2-1