Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence184 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Treasure generators3
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Dual & shock lands4
Premium utility lands3
Taplands3
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+23ⓘ
Synergy pieces1
Win conditions1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
,,,,
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.