Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence216 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (2 groups)+9ⓘ
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks1
Land ramp1
Treasure generators13
Other1
Draw engines1
Cantrips & burst draw7
Recursion1
Value engines3
Counterspells1
Spot removal13
Graveyard hate2
Board wipes3
Protection1
Other1
Mono-Color Mana Base (no fixing needed)+30ⓘ
Utility lands3
+2
+2
Basic lands1
+35
3 Combo Families (5 lines, Consistency: 36%)+23ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+19ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces6
Synergy pieces1
Combat threats10
Sacrifice outlets5
Drain effects1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats89Speed74Interaction71
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure13 cards
13 treasure generators. Ramp and artifact synergies in one package.
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