Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(457 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Mana rocks2
Mana dorks6
Land ramp4
Other acceleration1
Treasure generators3
Draw engines9
Cantrips & burst draw2
Wheels1
Recursion3
Value engines4
Counterspells4
Spot removal9
Graveyard hate1
Stax & hate7
Mana Acceleration (13 sources)+3ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands7
Utility lands3
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base96Interaction92Threats69
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.