Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(417 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana6
Land ramp1
Other acceleration4
Treasure generators3
Commander Draw Engine (Ral, Monsoon Mage provides card draw)+18ⓘ
Tutors2
Draw engines2
Cantrips & burst draw21
Recursion2
Value engines3
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Spot removal5
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+21ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency93Speed83Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.