Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators1
Tutors6
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells3
Spot removal8
Graveyard hate1
Board wipes2
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands13
Taplands4
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 token doubler, 1 extra combat, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces3
Win conditions4
Combat threats4
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base89Consistency88Interaction86
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Voltron22 cards
22 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.