Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(509 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp1
Treasure generators2
Commander Synergy (1 groups)+4ⓘ
Draw engines5
Cantrips & burst draw11
Wheels5
Recursion2
Value engines3
Control Strategy Bonus (17.4 interaction cards)+30ⓘ
Counterspells8
Spot removal11
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Protection1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combo pieces8
Synergy pieces4
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Consistency92Interaction88Mana base86
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.