Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence205 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp2
Treasure generators1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines5
Cantrips & burst draw11
Recursion4
Value engines5
Spot removal14
Board wipes7
Stax & hate2
Fetchlands3
+8
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+6
+5
+8
2 Combo Families (2 lines, Consistency: 40%)+21ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Combat threats2
Drain effects2
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+2-card combo→ Bracket 3
Mana base82Threats82Interaction71
✓2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
-1/-1 Counters33 cards
33 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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