Commander
3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Low confidence(187 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Land ramp2
Other acceleration1
Treasure generators3
Glass Cannon (high ramp, low draw)+-10ⓘ
Cantrips & burst draw2
Spot removal3
Board wipes1
Stax & hate2
Mono-Color Mana Base (no fixing needed)+23ⓘ
Premium utility lands1
Utility lands1
Taplands5
Basic lands1
Mountain+29
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces9
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats73Mana base70Speed62
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal27 cards
27 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.