Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(358 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Treasure generators1
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Draw engines2
Recursion2
Value engines5
Spot removal8
Artifact/enchantment removal1
Graveyard hate2
Board wipes3
Stax & hate1
Two-Color Mana Base (no fixing needed)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands3
5 Combo(s) Detected (Consistency: 24%)+27ⓘ
Combat Damage Synergy: 4 haste enablers, aristocrats engine+16ⓘ
Combo pieces7
Synergy pieces4
Win conditions1
Combat threats3
Drain effects1
Token generators5
Reanimation6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats96Interaction85Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.