Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(520 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion2
Value engines3
Counterspells11
Spot removal11
Graveyard hate2
Board wipes1
Stax & hate3
Protection6
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Utility lands9
Taplands1
Basic lands1
Island+25
10 Combo(s) Detected (Consistency: 55%)+54ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces14
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Threats95Consistency78
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Combos10 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Venser, Shaper Savant+Peregrine Drake+Virtue of Knowledge // Vantress Visions
- Naru Meha, Master Wizard+Displace
- Naru Meha, Master Wizard+Essence Flux
- Naru Meha, Master Wizard+Blur
- Naru Meha, Master Wizard+Sublime Epiphany
- Naru Meha, Master Wizard+Siren's Ruse