Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana rocks5
Mana dorks2
Land ramp1
Draw engines6
Cantrips & burst draw11
Recursion2
Value engines2
Counterspells3
Spot removal10
Board wipes3
Stax & hate2
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands9
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combat Damage Synergy: 2 evasion enablers, 1 damage multiplier+10ⓘ
Tempo Control (lockout lethality)+7.6ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Win conditions2
Token generators5
Reanimation1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats88Interaction87Mana base76
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.