Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(270 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Extra turns redundancy (3 effects)+6ⓘ
Tutors1
Draw engines4
Cantrips & burst draw37
Wheels1
Recursion1
Value engines1
Spot removal2
Board wipes1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands1
4 Combo Families (4 lines, Consistency: 55%)+31ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+4ⓘ
Combo pieces7
Synergy pieces1
Combat threats8
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Extra Turns→ Bracket 4
Consistency93Threats92Mana base76
✓
Game changers 1
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Cantrips16 cards
16 cantrips. Cheap spells that replace themselves for velocity.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.