Commander
3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(197 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Mana rocks1
Land ramp1
Draw engines2
Cantrips & burst draw1
Wheels1
Value engines4
Spot removal5
Artifact/enchantment removal1
Board wipes2
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Utility lands1
Taplands2
Basic lands1
Mountain+31
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces4
Win conditions1
Drain effects1
Damage multipliers1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base70Threats49Consistency40
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn33 cards
33 damage dealers. Burn opponents down with direct damage.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.