Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(404 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Draw Engine (Alaundo the Seer provides card draw)+10ⓘ
Tutors1
Draw engines2
Cantrips & burst draw5
Recursion1
Counterspells2
Spot removal3
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
9 Combo(s) Detected (Consistency: 45%)+47ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+9ⓘ
Combo pieces11
Synergy pieces8
Win conditions1
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats95Mana base75Consistency70
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tap / Untap20 cards
20 tap/untap synergies. Generate extra value from activated abilities.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos9 total
- Hullbreaker Horror+Sol Ring
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Kelpie Guide
- Ioreth of the Healing House+Kiora's Follower
- Ioreth of the Healing House+Aphetto Alchemist
- Ioreth of the Healing House+Fatestitcher
- Ioreth of the Healing House+Clever Conjurer
- Ioreth of the Healing House+Seeker of Skybreak
- Ioreth of the Healing House+North Pole Patrol