Commander
3.8±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(215 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Other acceleration2
Draw engines6
Cantrips & burst draw7
Wheels1
Counterspells4
Spot removal1
Board wipes1
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands5
Utility lands5
Taplands4
Basic lands1
Island+21
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combo pieces6
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+2-card combo→ Bracket 3
Mana base70Threats52Speed42
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Merfolk Tribal30 cards
30 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.