Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(365 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Mana dorks6
Land ramp4
Other acceleration10
Tutors3
Draw engines11
Cantrips & burst draw6
Spot removal6
Graveyard hate1
Stax & hate2
Protection1
Mana Acceleration (26 sources)+15ⓘ
Dual & shock lands2
Premium utility lands6
Utility lands11
Taplands7
Other1
3 Combo Families (3 lines, Consistency: 85%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces11
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators1
Clone effects1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats93Consistency88Mana base87
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elemental Tribal34 cards
34 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.