Commander
7.0±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp2
Other acceleration1
Treasure generators2
Commander Draw Engine (Kwain, Itinerant Meddler provides card draw)+10ⓘ
Low Land Count (29/31)+-5ⓘ
Tutors1
Draw engines20
Cantrips & burst draw6
Wheels1
Value engines3
Control Strategy Bonus (25.4 interaction cards)+30ⓘ
Counterspells9
Spot removal10
Board wipes2
Stax & hate6
Protection3
Two-Color Mana Base (no fixing needed)+32ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (29/31)+-5ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands3
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces4
Win conditions1
Combat threats1
Token generators9
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction96Consistency87Threats82
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Group Hug7 cards
7 group hug effects. Help everyone while secretly advancing your plan.