Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(235 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration4
Commander Synergy (1 groups)+3ⓘ
Draw engines6
Cantrips & burst draw2
Value engines1
Spot removal3
Stax & hate6
Protection5
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands14
Taplands9
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21ⓘ
Commander Synergy (1 groups)+6ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Drain effects3
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base82Speed54Threats51
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.