Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(534 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Other acceleration3
Low Land Count (31/32)+-3ⓘ
Draw engines9
Cantrips & burst draw7
Recursion2
Counterspells5
Spot removal9
Board wipes1
Stax & hate4
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Low Land Count (31/32)+-3ⓘ
Dual & shock lands3
Utility lands7
Basic lands1
Island+20
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combo Commander: Urza, Lord High Artificer+15ⓘ
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces8
Synergy pieces5
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Consistency93Interaction85
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
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Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm11 cards
11 storm synergies. Chain spells for exponential value.