Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(437 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp4
Other acceleration1
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion3
Spot removal10
Land destruction1
Stax & hate4
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Fetchlands2
Utility lands5
Basic lands1
Plains+27
1 Combo Family (1 lines, Consistency: 79%)+22ⓘ
Combat Damage Synergy: token package, 3 evasion enablers, 1 damage multiplier+16ⓘ
Combo pieces2
Synergy pieces10
Win conditions1
Combat threats1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Interaction90Consistency75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker27 cards
27 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.