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5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence373 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp2
Other acceleration3
Tutors4
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines5
Other3
Counterspells9
Spot removal10
Stax & hate4
Protection1
Other1
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration+1ⓘ
Utility lands4
Basic lands1
Other1
Tempo Control+12.6ⓘ
Extra Turn Package+5ⓘ
Synergy pieces1
Extra turns1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.
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Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.