Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(406 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Treasure generators2
Tutors2
Draw engines10
Recursion2
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Fetchlands1
Dual & shock lands11
Premium utility lands3
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 5 extra combats, 6 haste enablers, 5 evasion enablers, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces11
Win conditions2
Combat threats7
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base89Threats86Interaction82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.