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Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence401 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Treasure generators3
Tutors2
Draw engines7
Cantrips & burst draw4
Recursion1
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate2
Protection1
Two-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Taplands2
Basic lands2
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
Combo pieces3
Synergy pieces16
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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