Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(460 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks2
Mana dorks1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Value engines3
Counterspells1
Spot removal3
Land destruction2
Stax & hate1
Protection2
Mono-Color Powerhouse Lands (7)+25ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
Mountain+18
7 Combo(s) Detected (Consistency: 88%)+51ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces9
Synergy pieces9
Win conditions3
Combat threats4
Sacrifice outlets1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats99Mana base79Speed64
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Combos7 total
- Krenko, Mob Boss+Skirk Prospector+Goblin Warchief
- Krenko, Mob Boss+Skirk Prospector+Goblin Chieftain
- Goblin Sharpshooter+Basilisk Collar
- Skirk Prospector+Krenko, Mob Boss+Staff of Domination
- Krenko, Mob Boss+Skirk Prospector+Howlsquad Heavy
- Staff of Domination+Howlsquad Heavy
- Goblin Sharpshooter+Quietus Spike