6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence486 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw12
Wheels1
Recursion3
Value engines3
Control Strategy Bonus (20.4 interaction cards)+30ⓘ
Counterspells5
Artifact/enchantment removal1
Spot removal4
Board wipes3
Protection5
Fetchlands4
+8
+8
+5
+5
Dual & shock lands10
+6
+6
+6
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+5
+4
+3
Combat Damage Synergy+25ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+Game Changers 3→ Bracket 3
1.9 above Bracket 2 ceiling (5)
0.1 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Storm8 cards
8 storm synergies. Chain spells for exponential value.
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Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
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