Sokka, Tenacious Tactician

Commander
WUR
See all Sokka, Tenacious Tactician data
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence486 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8
Fast mana2
1+10
U+8
Mana rocks7
2+6
2+5
2+5
2+5
2+5
2+4
2+4
Land ramp2
1+5
1W+5
Other acceleration1
1R+4
Treasure generators1
3R+6
Draw engines5
1U+1
2U+10
1URW+5
2UU+4
3U+3
Cantrips & burst draw12
U+6
U+6
R+5
U+5
W+2
U+2
1R+4
XUU+4
WU+2
1W+1
2U+6
2U+2
Wheels1
3RR+5
Recursion3
3R+4
3U+2
4WW+4
Value engines3
RR+2
1R+1
7+2
Control Strategy Bonus (20.4 interaction cards)+30
Counterspells5
U+8
U+7
U+6
WU+4
2R+9
Artifact/enchantment removal1
XR+7
Spot removal4
W+7
W+6
R+2
1R+4
Board wipes3
1U+8
3WW+5
3RR+1
Protection5
RW+5
2+4
1W+1
2W+9
2W+5
Fetchlands4
+8
+8
+5
+5
Dual & shock lands10
+6
+6
+6
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
4+2
+2
+2
+2
+2
+2
Taplands2
1R/W+2
+2
Basic lands3
+5
+4
+3
Combat Damage Synergy+25
Combo pieces3
1+4
3R+3
5UU+10
Synergy pieces3
2W+4
2R+2
2UU+4
Win conditions2
2WW+5
3RR+1
Combat threats5
UR+5
1W+3
1R+1
2R+5
2UR+2
Other2
1R+7
4WW+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9+Game Changers 3 Bracket 3

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Storm8 cards

8 storm synergies. Chain spells for exponential value.

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Spellslinger9 cards

9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Cantrips6 cards

6 cantrips. Cheap spells that replace themselves for velocity.

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Combos1 total

  • +
    Missing prereqs