Go-Wide / Weenies Deck

Commander
No commander provided
2.3±0.2
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence113 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15
Mana dorks4
G+5
RG+1
1R+1
RG+1
Land ramp3
G+1
3+3
3+1
Treasure generators1
R+4
Other2
R+1
RG+1
Tutors3
G+1
RG+1
3+1
Draw engines4
XU+1
1G+3
1U+2
1GUR+1
Cantrips & burst draw9
G+2
U+2
1U+2
G/UG/U+2
1U+1
2U+2
4U+1
2GGUU+1
4R1R+1
Recursion2
1RR+1
3+1
Value engines4
1+2
G+1
XG+1
5G+2
Other1
G+2
Spot removal14
G+2
G+1
G+1
XG+1
R+1
1G+5
UU+2
1G+1
1G+1
1G+1
1R+1
1R+1
+2 more
Protection4
G+1
1U+5
1U+1
3G+1
Other1
2G+4
Fetchlands1
+5
Utility lands1
+2
Basic lands3
+15
+10
+10
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21
Synergy pieces6
1+4
2+2
1U+1
3+1
1GUR+1
U/R4R/GR/G+5
Win conditions1
5GG+1
Combat threats20
G+4
U+2
G+2
U+2
G+1
G+1
G+1
R+1
2+2
1R+1
1R+1
RG+1
+8 more
Token generators3
1G+4
1U+2
5G+2
Other2
1GG+1
3G+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Threats78Mana base42Speed34

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Voltron (Commander)16 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.