Tergrid, God of Fright

Commander
B
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence169 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana6
1+10
B+7
B+5
BB+1
+7
+7
Mana rocks3
2+4
2+2
4+6
Other acceleration3
3+3
3+1
4B/PB/PB/P+10
Treasure generators1
1B+3
Draw engines7
1B+4
2B+5
1BB+5
1BB+4
BBB+1
2BB+5
4BB+2
Cantrips & burst draw3
2+2
2B+1
3B+1
Wheels3
2B+4
2BB+4
2BB+1
Recursion2
B+1
XBB+1
Value engines1
BBBBB+1
Other2
1B+1
2BB+1
Spot removal5
1+7
1B+1
2B+2
2BB+2
7+2
Board wipes6
XB+2
XBBB+2
BBB+2
3BB+1
BBBBB+1
6B+2
Stax & hate12
1B+2
BB+2
1B+2
1B+1
1BB+2
2B+2
2B+2
1BB+1
2BB+2
2BB+1
2BB+1
3B+1
Edict effects2
3B+4
5BB+5
Protection4
1+4
B+1
2+4
3+1
Mono-Color Powerhouse Lands (2)+12
Mono-Color Mana Base (no fixing needed)+7
Mana Acceleration (11 sources)+1
Fetchlands1
+7
Utility lands3
+2
+2
+2
Taplands7
2B+2
+2
+2
+2
+2
+2
+2
Basic lands1
+23
Combat Damage Synergy: aristocrats engine+8
Combo pieces1
4B/PB/PB/P+8
Synergy pieces7
1B+2
2B+5
1BB+1
2B+1
2BB+5
2BB+2
2BB+1
Combat threats2
B+2
B+2
Sacrifice outlets1
BB+1
Drain effects6
B+2
B+1
3+3
3B+1
3B+1
3BB+1
Token generators1
6B+2
Other1
4BB+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.9 (Bracket 1)+Game Changers Bracket 3
Mana base70Speed66Interaction63
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Aristocrats19 cards

19 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Discard18 cards

18 discard synergies. Empty opponents' hands while gaining value.

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Stax16 cards

16 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.