Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(388 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp4
Other acceleration2
Tutors2
Draw engines9
Cantrips & burst draw1
Recursion3
Counterspells3
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands5
Dual & shock lands7
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Win conditions1
Combat threats2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base94Consistency77Interaction77
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters36 cards
36 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.