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Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence488 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+9ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp1
Other acceleration2
Tutors4
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Spot removal4
Board wipes2
Stax & hate1
Protection3
Fetchlands10
Dual & shock lands17
Premium utility lands7
Utility lands2
Basic lands1
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Commander Synergy+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+20ⓘ
Combo pieces3
Win conditions1
Combat threats7
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.0 → Bracket 4
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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