Commander
3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(193 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana6
Other acceleration2
Draw engines3
Spot removal5
Board wipes2
Mono-Color Powerhouse Lands (3)+16ⓘ
Mono-Color Mana Base (no fixing needed)+11ⓘ
Premium utility lands1
Utility lands2
Taplands2
Basic lands1
Swamp+29
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base70Speed43Threats39
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spirit Tribal35 cards
35 spirit creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.